Cost allocation in maintenance clustering

Inspired by collaborative initiatives in the military domain, we analyze a setting in which multiple different players (e.g., Ministries of Defence) have to carry out preventive maintenance jobs. Each player is responsible for one job, with a job-specific minimal frequency and with maintenance costs, consisting of a job-specific variable component and a fixed component, which … Read more

Time-dependent Stackelberg Protection Location Games

We study a Stackelberg game in which a government positions rapid response teams and thereafter a terrorist attacks a location on a line segment. We assume the damage associated to such an attack to be time dependent. We show that there exists a subgame perfect Nash equilibrium that balances the possible damage on all intervals … Read more

Scheduling Bodyguards

Security agencies throughout the world use bodyguards to protect government officials and public figures. In this paper, we consider a two-person zero-sum game between a defender who allocates such bodyguards to protect several targets and an attacker who chooses one target to attack. Because the number of feasible bodyguard allocations grows quickly as either the … Read more

Cooperative locker locations games

More and more people are ordering products online, having their parcels delivered to their homes. This leads to more congestion, which negatively impacts the environment as well as public health and safety. To reduce these negative impacts, carriers can use parcel lockers to consolidate and serve their customers. The implementation of a locker network can, … Read more