A branch-and-prune algorithm for discrete Nash equilibrium problems

We present a branch-and-prune procedure for discrete Nash equilibrium problems with a convex description of each player’s strategy set. The derived pruning criterion does not require player convexity, but only strict convexity of some player’s objective function in a single variable. If satisfied, it prunes choices for this variable by stating activity of certain constraints. … Read more

Discretization vertex orders in distance geometry

When a weighted graph is an instance of the Distance Geometry Problem (DGP), certain types of vertex orders (called discretization orders) allow the use of a very efficient, precise and robust discrete search algorithm (called Branch-and-Prune). Accordingly, finding such orders is critically important in order to solve DGPs in practice. We discuss three types of … Read more

Molecular distance geometry methods: from continuous to discrete

Distance geometry problems arise from the need to position entities in the Euclidean $K$-space given some of their respective distances. Entities may be atoms (molecular distance geometry), wireless sensors (sensor network localization), or abstract vertices of a graph(graph drawing). In the context of molecular distance geometry, the distances are usually known because of chemical properties … Read more