Cost-sharing mechanisms for scheduling under general demand settings

We investigate cost-sharing mechanisms for scheduling cost-sharing games. We assume that the demand is general—that is, each player can be allocated one of several levels of service. We show how to design mechanisms for these games that are weakly group strategyproof, approximately budget-balanced, and approximately efficient, using approximation algorithms for the underlying scheduling problems. We … Read more

Minimum cost subset selection with two competing agents

We address an optimization problem in which two agents, each with a set of weighted items, compete in order to minimize the total weight of their solution sets. The latter are built according to a sequential game consisting in a fixed number of rounds. In every round each agent submits one item that may be … Read more

A Game-Theoretical Dynamic Model for Electricity Markets

We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to systematically analyze the effects of ramp constraints, initial conditions, dynamic disturbances, forecast horizon, bidding frequency, and some other factors on the price signals.We illustrate the capabilities of the model using a numerical case study ArticleDownload View PDF

Two stage stochastic equilibrium problems with equilibrium constraints: modeling and numerical schemes

This paper presents a two stage stochastic equilibrium problem with equilibrium constraints(SEPEC) model. Some source problems which motivate the model are discussed. Monte Carlo sampling method is applied to solve the SEPEC. The convergence analysis on the statistical estimators of Nash equilibria and Nash stationary points are presented. ArticleDownload View PDF

Approximating the Least Core Value and Least Core of Cooperative Games with Supermodular Costs

We study the approximation of the least core value and the least core of supermodular cost cooperative games. We provide a framework for approximation based on oracles that approximately determine maximally violated constraints. This framework yields a (3 + \epsilon)-approximation algorithm for computing the least core value of supermodular cost cooperative games, and a polynomial-time … Read more

On the Equivalencey of Linear Programming Problems and Zero-Sum Games

In 1951, Dantzig showed the equivalence of linear programming and two-person zero-sum games. However, in the description of his reduction from linear programming to zero-sum games, he noted that there was one case in which his reduction does not work. This also led to incomplete proofs of the relationship between the Minmax Theorem of game … Read more

Fast population game dynamics for dominant sets and other quadratic optimization problems

We propose a fast population game dynamics, motivated by the analogy with infection and immunization processes within a population of “players,” for finding dominant sets, a powerful graph-theoretical notion of a cluster. Each step of the proposed dynamics is shown to have a linear time/space complexity and we show that, under the assumption of symmetric … Read more

Flows and Decompositions of Games: Harmonic and Potential Games

In this paper we introduce a novel flow representation for finite games in strategic form. This representation allows us to develop a canonical direct sum decomposition of an arbitrary game into three components, which we refer to as the potential, harmonic and nonstrategic components. We analyze natural classes of games that are induced by this … Read more

Necessary optimality conditions for multiobjective bilevel programs

The multiobjective bilevel program is a sequence of two optimization problems where the upper level problem is multiobjective and the constraint region of the upper level problem is determined implicitly by the solution set to the lower level problem. In the case where the Karush-Kuhn-Tucker (KKT) condition is necessary and sufficient for global optimality of … Read more