Adaptive Simulated Annealing (ASA)

Adaptive Simulated Annealing (ASA) is a C-language code developed to statistically find the best global fit of a nonlinear constrained non-convex cost-function over a D-dimensional space. Citation %A L. Ingber %R Global optimization C-code %I Caltech Alumni Association %C Pasadena, CA %T Adaptive Simulated Annealing (ASA) %D 1993 %K 200701 %L Ingber:1993:CODE-ASA %O URL http://www.ingber.com/#ASA-CODE … Read more

Realignment in the NFL

The National Football League (NFL) in the United States will expand to 32 teams in 2002 with the addition of a team in Houston. At that point, the league will be realigned into eight divisions, each containing four teams. We describe a branch-and-cut algorithm for minimizing the sum of intradivisional travel distances. We consider first … Read more

Branch-and-cut for the k-way equipartition problem

We investigate the polyhedral structure of a formulation of the k-way equipartition problem and a branch-and-cut algorithm for the problem. The k-way equipartition problem requires dividing the vertices of a weighted graph into k equally sized sets, so as to minimize the total weight of edges that have both endpoints in the same set. Applications … Read more

Linear time approximation scheme for the multiprocessor open shop problem

For the $r$-stage open shop problem with identical parallel machines at each stage and the minimum makespan criterion, an approximation scheme is constructed with running time $O(nrm + C(m,\eps))$ , where $n$ is the number of jobs, $m$ is the total number of machines, and $C(m,\eps)$ is a function independent of $n$. Citation Discrete Appl. … Read more

A Quadratic Programming Bibliography

The following is a list of all of the published and unpublished works on quadratic programming that we are aware of. Some are general references to background material, while others are central to the development of the quadratic programming methods and to the applications we intend to cover in our evolving book on the subject. … Read more

Numerical methods for large-scale non-convex quadratic programming

We consider numerical methods for finding (weak) second-order critical points for large-scale non-convex quadratic programming problems. We describe two new methods. The first is of the active-set variety. Although convergent from any starting point, it is intended primarily for the case where a good estimate of the optimal active set can be predicted. The second … Read more

A 3/2-Approximation algorithm for two-machine flow-shop sequencing subject to release dates

The two-machine flow shop sequencing problem with arbitrary release dates of jobs and the minimum makespan criterion is considered. The problem is known to be NP-hard, and the best known approximation algorithms are those of Potts (1985) with a worst-case performance ratio of 5/3 and running time $O(n^3 \log n)$, and a polynomial time approximation … Read more

On Robust Optimization of Two-Stage Systems

Robust optimization extends stochastic programming models by incorporating measures of variability into the objective function. This paper explores robust optimization in the context of two-stage planning systems. First, we propose the use of a generalized Benders decomposition algorithm for solving robust models. Next, we argue that using an arbitrary measure for variability can lead to … Read more

Proving strong duality for geometric optimization using a conic formulation

Geometric optimization is an important class of problems that has many applications, especially in engineering design. In this article, we provide new simplified proofs for the well-known associated duality theory, using conic optimization. After introducing suitable convex cones and studying their properties, we model geometric optimization problems with a conic formulation, which allows us to … Read more

GRASP with path relinking for the three-index assignment problem

This paper describes variants of GRASP (greedy randomized adaptive search procedure) with path relinking for the three index assignment problem (AP3). GRASP is a multi-start metaheuristic for combinatorial optimization. It usually consists of a construction procedure based on a greedy randomized algorithm and of a local search. Path relinking is an intensification strategy that explores … Read more