A GRASP/VND heuristic for the phylogeny problem using a new neighborhood structure

A phylogeny is a tree that relates taxonomic units, based on their similarity over a set of characters. The phylogeny problem consists in finding a phylogeny with the minimum number of evolutionary steps. We propose a new neighborhood structure for the phylogeny problem. A GRASP heuristic based on this neighborhood structure and using VND for … Read more

Randomized Algorithms for Scene Recognition by Inexact Graph Matching

We propose a new method for non-bijective graph matching for model-based pattern recognition. We formulate the search for the best correspondence between a model and an over-segmented image as a new combinatorial optimization problem, defined by the relational attributed graphs representing the model and the image where recognition has to be performed, together with the … Read more

Heuristics for the Phylogeny Problem

A phylogeny is a tree that relates taxonomic units, based on their similarity over a set of characters. The problem of finding a phylogeny with the minimum number of evolutionary steps (the so-called parsimony criterion) is one of the main problems in comparative biology. In this work, we study different heuristic approaches to the phylogeny … Read more

A genetic algorithm for the phylogeny problem using an optimized crossover strategy based on path-relinking

A phylogenetic tree relates taxonomic units, based on their similarity over a set of characters. We propose a new genetic algorithm for the problem of building a phylogenetic tree under the parsimony criterion. This genetic algorithm makes use of an innovative optimized crossover strategy which is an extension of the path-relinking intensification technique originaly proposed … Read more

An application of integer programming to playoff elimination in football championships

Football is the most followed and practiced sport in Brazil, with a major economic importance. Thousands of jobs depend directly from the activity of the football teams. The Brazilian national football championship is followed by millions of people, who attend the games in the stades, follow radio and TV transmissions, and check newspapers, radio, TV, … Read more

A hybrid genetic algorithm for the weight setting problem in OSPF/IS-IS routing

Intra-domain traffic engineering aims to make more efficient use of network resources within an autonomous system. Interior Gateway Protocols such as OSPF (Open Shortest Path First) and IS-IS (Intermediate System-Intermediate System) are commonly used to select the paths along which traffic is routed within an autonomous system. These routing protocols direct traffic based on link … Read more

GRASP and path-relinking: Recent advances and applications

This paper addresses recent advances and application of hybridizations of greedy randomized adaptive search procedures (GRASP) and path-relinking. We present a template for implementing path-relinking as an intensification procedure for GRASP. Enhancements to the procedure, recently described in the literature, are reviewed. The effectiveness of the procedure is illustrated experimentally. Citation AT&T Labs Research Technical … Read more

Randomized heuristics for the MAX-CUT problem

Given an undirected graph with edge weights, the MAX-CUT problem consists in finding a partition of the nodes into two subsets, such that the sum of the weights of the edges having endpoints in different subsets is maximized. It is a well-known NP-hard problem with applications in several fields, including VLSI design and statistical physics. … Read more

A hybrid improvement heuristic for the one-dimensional bin packing problem

We propose in this work a hybrid improvement procedure for the bin packing problem. This heuristic has several features: the use of lower bounding strategies; the generation of initial solutions by reference to the dual min-max problem; the use of load redistribution based on dominance, differencing, and unbalancing; and the inclusion of an improvement process … Read more

A GRASP heuristic for the capacitated minimum spanning tree problem using a memory-based local search strategy

We describe a new neighborhood structure for the capacitated minimum spanning tree problem. This neighborhood structure is used by a local search strategy, leading to good trade-offs between solution quality and computation time. We also propose a GRASP with path-relinking heuristic. It uses a randomized version of a savings heuristic in the construction phase and … Read more