A randomized heuristic for scene recognition by graph matching

We propose a new strategy for solving the non-bijective graph matching problem in model-based pattern recognition. The search for the best correspondence between a model and an over-segmented image is formulated as a combinatorial optimization problem, defined by the relational attributed graphs representing the model and the image where recognition has to be performed, together … Read more

Heuristics for the mirrored traveling tournament problem

Professional sports leagues are a major economic activity around the world. Teams and leagues do not want to waste their investments in players and structure in consequence of poor schedules of games.Game scheduling is a difficult task, involving several decision makers, different types of constraints, and multiple objectives to optimize. The Traveling Tournament Problem abstracts … Read more

Routing and wavelength assignment by partition coloring

We show in this work how the problem of routing and wavelength assignment in all-optical networks may be solved by a combined approach involving the computation of alternative routes for the lightpaths, followed by the solution of a partition coloring problem in a conflict graph. A new tabu search heuristic is also proposed for the … Read more

Solving diameter constrained minimum spanning tree problems in dense graphs

In this study, a lifting procedure is applied to some existing formulations of the Diameter Constrained Minimum Spanning Tree Problem. This problem typically models network design applications where all vertices must communicate with each other at minimum cost, while meeting or surpassing a given quality requirement. An alternative formulation is also proposed for instances of … Read more

A hybrid bin-packing heuristic to multiprocessor scheduling

The multiprocessor scheduling problem consists in scheduling a set of tasks with known processing times into a set of identical processors so as to minimize their makespan, i.e., the maximum processing time over all processors. We propose a new heuristic for solving the multiprocessor scheduling problem, based on a hybrid heuristic to the bin packing … Read more

Scheduling Workover Rigs for Onshore Oil Production

Many oil wells in Brazilian onshore fields rely on artificial lift methods. Maintenance services such as cleaning, reinstatement, stimulation and others are essential to these wells. These services are performed by workover rigs, which are avaliable on a limited number with respect to the number of wells demanding service. The decision of which workover rig … Read more

Multiprocessor Scheduling under Precedence Constraints: Polyhedral Results

We consider the problem of scheduling a set of tasks related by precedence constraints to a set of processors, so as to minimize their makespan. Each task has to be assigned to a unique processor and no preemption is allowed. A new integer programming formulation of the problem is given and strong valid inequalities are … Read more

Automatic Scheduling of Hypermedia Documents with Elastic Times]

The problem of automatic scheduling hypermedia documents consists in finding the optimal starting times and durations of objects to be presented, to ensure spatial and temporal consistency of a presentation while respecting limits on shrinking and stretching the ideal duration of each object. The combinatorial nature of the minimization of the number of objects whose … Read more

GRASP and path-relinking: Recent advances and applications

A greedy randomized adaptive search procedure (GRASP) is a multi-start metaheuristic which applies local search to starting solutions generated by a greedy randomized construction procedure. Until recently, most implementations of GRASP assumed independence of its iterations, thus making no use of memory structures. Path-relinking is an intensification strategy which explores trajectories between elite solutions. Using … Read more

A GRASP/VND heuristic for the phylogeny problem using a new neighborhood structure

A phylogeny is a tree that relates taxonomic units, based on their similarity over a set of characters. The phylogeny problem consists in finding a phylogeny with the minimum number of evolutionary steps. We propose a new neighborhood structure for the phylogeny problem. A GRASP heuristic based on this neighborhood structure and using VND for … Read more