An annotated bibliography of GRASP

This paper presents an annotated bibliography of greedy randomized adaptive search procedures (GRASP). The bibliography is current up to early 2004. The bibliography contains: background material; tutorials and surveys; enhancements to the basic method; hybrid methods; software; parallel GRASP; graph theory; quadratic and other assignment problems; location, layout, and cutting; covering, clustering, packing, and partitioning; … Read more

Solving the Hub Location Problem with Modular Link Capacities

This paper deals with a capacitated hub location problem arising in the design of telecommunications networks. The problem is different from the classical hub location problem in two ways: the cost of using an edge is not linear but stepwise and the capacity of an hub restricts the amount of traffic transiting through the hub … Read more

Parallel Strategies for GRASP with path-relinking

A Greedy Randomized Adaptive Search Procedure (GRASP) is a metaheuristic for combinatorial optimization. It usually consists of a construction procedure based on a greedy randomized algorithm and local search. Path-relinking is an intensification strategy that explores trajectories that connect high quality solutions. We analyze two parallel strategies for GRASP with path-relinking and propose a criterion … Read more

An updated bibliography of GRASP

This document contains references related to GRASP (greedy randomized adaptive search procedure) that have either appeared in the literature or as technical reports. If you are aware of any uncited reference, incorrectly cited reference, or update to a cited reference, please contact Mauricio G. C. Resende at the address given at the end of this … Read more

A GRASP/VND heuristic for the phylogeny problem using a new neighborhood structure

A phylogeny is a tree that relates taxonomic units, based on their similarity over a set of characters. The phylogeny problem consists in finding a phylogeny with the minimum number of evolutionary steps. We propose a new neighborhood structure for the phylogeny problem. A GRASP heuristic based on this neighborhood structure and using VND for … Read more

Randomized Algorithms for Scene Recognition by Inexact Graph Matching

We propose a new method for non-bijective graph matching for model-based pattern recognition. We formulate the search for the best correspondence between a model and an over-segmented image as a new combinatorial optimization problem, defined by the relational attributed graphs representing the model and the image where recognition has to be performed, together with the … Read more

Heuristics for the Phylogeny Problem

A phylogeny is a tree that relates taxonomic units, based on their similarity over a set of characters. The problem of finding a phylogeny with the minimum number of evolutionary steps (the so-called parsimony criterion) is one of the main problems in comparative biology. In this work, we study different heuristic approaches to the phylogeny … Read more

Scheduling Workover Rigs for Onshore Oil Production

Many oil wells in Brazilian onshore fields rely on artificial lift methods. Maintenance services such as cleaning, reinstatement, stimulation and others are essential to these wells. These services are performed by workover rigs, which are avaliable on a limited number with respect to the number of wells demanding service. The decision of which workover rig … Read more

GRASP and path-relinking: Recent advances and applications

A greedy randomized adaptive search procedure (GRASP) is a multi-start metaheuristic which applies local search to starting solutions generated by a greedy randomized construction procedure. Until recently, most implementations of GRASP assumed independence of its iterations, thus making no use of memory structures. Path-relinking is an intensification strategy which explores trajectories between elite solutions. Using … Read more

A genetic algorithm for the phylogeny problem using an optimized crossover strategy based on path-relinking

A phylogenetic tree relates taxonomic units, based on their similarity over a set of characters. We propose a new genetic algorithm for the problem of building a phylogenetic tree under the parsimony criterion. This genetic algorithm makes use of an innovative optimized crossover strategy which is an extension of the path-relinking intensification technique originaly proposed … Read more